

I got 7 million from somewhere, not sure if plot or the station, but the station doesn't exactly cost anything to maintain it doesn't seem. Almost no freighters, and the ones that are there don't do jack other than trade energy cells to nothing and water to nothing. Not that it actually works with the ♥♥♥♥♥♥ infrastructure in DeVries. That's how I went and build all the stage one pieces to the URV forge. So if you bypass that check and tell it you have the wares, it just goes on building as if you did. The game doesn't actually need the resources to build the station, it just checks to see if you have them.

I just changed the values of the resources it was waiting for to zero rather than trying to edit in the resources into the ship - it does the same thing.

I have no intention of babysitting ship by ship on what to buy and what to sell with this horrible slow narrow interface, and wait for these freaking ridiculously slow Rahanas to move around. so they ultimately do end up taking damage) (Not that i managed to get my cap ships to fight back mind you, but theres no way to tell it to stop following me, same for the rahanas etc. Its extremely expensive to take out a station on your own when your Taranis' take 50% hull damage and costs like 25million to repair every time. I intend to cheat my way through this ridiculously glitchy plot and once its over with and I have a decent income (i assume a small empire will earn cash on its own.if not, im done with this game), then i will bother invading enemies, destroying their bases, etc. Station now is building and its at 54% and climbing So what I did is i looked at the portion of the file where it says how many are needed for the build, mine looks like this:įor some reason this kept bugging out on me, the game would stop loading at 72%, so i changed zone, quicksaved, redid all my editing, saved and this time it loaded properly. For example, i knew my vessel currently had 2482 energy cells and 10 cargolifters, so i just searched for 2482 and i found what i was looking for. I think some of these values like the id="" is generated randomly based on each player's game but, basically, its easier to just search the file for whatever your vessel currently is holding. You can edit the resources inside your construction vessel by looking at lines This is totally a hack/cheat but it's really the only way to get around this bottleneck atm - you can't load the ship with the resources nor can you order it to go get them. Simply changing the resource numbers its waiting on for that module to 0 causes it to start building the module when you load. Początkowo opublikowane przez STOMP Kalinin:So I've managed to get around this by manually finding the ship, telling the architect to build, saving, and then editing the save. At this point, I just want to progress the plot.
X REBIRTH CARGOLIFTER URV HOW TO
I'd even appreciate instructions on how to edit the resources into the construction ship - I've managed to find it in the savefile but I can't make sense of where it's actual cargobay is described.
X REBIRTH CARGOLIFTER URV UPGRADE
So I can't transfer said resources, but I can't cancel his upgrade order and if I could could I switch in a different ship to fill the role?Ĭan I put an architect on the station and ask them to upgrade it from there? I'm lost here. So I need to bring said resources to him - the problem is, I can't give the resources to the ship as it isn't deployed with the trade offer icons around it. I told them to expand all stage 1 pieces of the station, yet it did not deploy and does not have the needed resources. It is simply not on my list of property anywhere, though I can dock with it and talk to the architect there. It is not under the control of the station manager or any other ship I own. Mine did not, and has been flying around buying energy cells for no apparent reason. Supposedly upon finishing the first station piece, the construction ship is supposed to disappear.
